At some point I may go over to do the same treatment with the Zebra armies but I'm going to finish the Equestrian line first, I guess. The three first cards represent what would basically be the opening roster/selection of the Equestrian Royal Army.
To also have some additional fun, unit stats thrown together on the spot: ___ Melee attack: 4 Melee defense: 1 Armor: 3 Landed armor: 1 Charge Bonus: 80 Anti-Air skill: 100 Reload: <melee> Morale: 20 Soldiers in Unit: 20
Produced from: Skycity Special Abilities: Sky Clearance, when present in army player no longer has to wait for the sky to clear, all fighting conditions optimal. - Can also act as saboteur agents, saboteur missions become battles. Unit Limit: 2
Description: ostensibly entertainers the skill of the Wonderbolts makes them a valuable asset to be immediately called on times of dire threat. While not any more a collection of soldiers as the Guard, they offer speedy abilities that would grant an edge. Probably best used as skirmish on ground forces or keeping those same skies clear.