Description:

Uploading old videos :
v0.09
… and that's the last old video that needed an HD publication.

The main reason I wanted a custom pathfinding solution was to allow enemies/allies to follow you even when doing some platforming.
Moving platforms are still a problem, although I have some hack-ish idea to handle them if it ever become really needed.

Dynamic obstruction is also there, even if doesn't show in this video.
The way it work should even allow NPCs to decide whether to go around or run through hazards like firewalls or toxic clouds, depending on their health, resistances and how fast they need to get to the other side.

<- PREVIOUS
safe2601809 artist:unnameddev19 imported from derpibooru3813517 oc1165828 oc:aryanne4671 oc:kyrie191 earth pony524848 pegasus583301 pony1773164 3d157916 animated153089 artificial intelligence682 aryan736 aryan pony1112 blonde3481 city8263 cityscape1526 development106 female2092250 flapping wings591 following47 game5761 jumping5485 looking at each other44301 nazipone1118 no sound7172 not sfm2932 ponytail32534 ribbon10876 running9548 unity163 video game7069 webm32931 wing flap67

Source:

not provided yet

Comments

Syntax quick reference: *bold* _italic_ [spoiler]hide text[/spoiler] @code@ +underline+ -strike- ^sup^ ~sub~
0 comments posted