Description:

Uploading old videos :
v0.09
… and that's the last old video that needed an HD publication.

The main reason I wanted a custom pathfinding solution was to allow enemies/allies to follow you even when doing some platforming.
Moving platforms are still a problem, although I have some hack-ish idea to handle them if it ever become really needed.

Dynamic obstruction is also there, even if doesn't show in this video.
The way it work should even allow NPCs to decide whether to go around or run through hazards like firewalls or toxic clouds, depending on their health, resistances and how fast they need to get to the other side.

<- PREVIOUS
safe2611104 artist:unnameddev19 imported from derpibooru3816486 oc1169510 oc:aryanne4433 oc:kyrie191 earth pony527944 pegasus586420 pony1782239 3d158206 animated153364 artificial intelligence683 aryan736 aryan pony1112 blonde3486 city8304 cityscape1549 development106 female2098858 flapping wings594 following47 game5762 jumping5511 looking at each other44474 nazipone1118 no sound7184 not sfm2947 ponytail32782 ribbon10928 running9579 unity163 video game7136 webm33037 wing flap67

Source:

not provided yet

Comments

Syntax quick reference: *bold* _italic_ [spoiler]hide text[/spoiler] @code@ +underline+ -strike- ^sup^ ~sub~
0 comments posted