v0.09
… and that's the last old video that needed an HD publication.
The main reason I wanted a custom pathfinding solution was to allow enemies/allies to follow you even when doing some platforming.
Moving platforms are still a problem, although I have some hack-ish idea to handle them if it ever become really needed.
Dynamic obstruction is also there, even if doesn't show in this video.
The way it work should even allow NPCs to decide whether to go around or run through hazards like firewalls or toxic clouds, depending on their health, resistances and how fast they need to get to the other side.
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