Description:

Dis is art, I didn't use the mesh tool in UE4. Rather my own custom SFM-like implimentation to allow posing and to adjust flexes (morph targets or blendshapes) right in UE4's sequencer!

Created using Unreal Engine 4.26.0

Rendered at 2160p + 130% Resolution Scaling + FXAA and 50% Image Sharpen
safe2409001 artist:phoenixtm157 imported from derpibooru3546672 oc1041706 oc:phoenix stardash106 alicorn333988 alien2112 cyborg5666 original species41189 3d135283 alicorn oc38170 ceikraill20 dual wield456 horn163578 magic104487 spread wings100268 sword16048 unreal engine81 weapon44968 wings240797

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