For those who may not know, to rig something in 3D means to give a 3D objects like a character a digital skeleton that can be used to tell the actual object how to move and flex. This render has flaws, but I am proud of these wings and how far I have come that I could create them.
There are still flaws in this piece, the fur on the face and the ears needs work, the feathers probably have too much subsurface scattering (the red colors) and possibly many other things, the wings are oversized, but I see no excuses to not be proud of this.