Born to Silly

Description:

Page 1458 — Rage Roomba
19th Nov 2020, 6:00 AM in A Canterlot Wedding, Part 2

Thorough action in tabletop games can be extremely slow-going, and sometimes expedience is a thing you pay a heavy cost for.

Transcript:
DM: The rest of the party is able to join up as you descend into the catacombs. It's immediately pretty clear that these halls have been abandoned for some time. Packs of mice skitter across the stone. Cobwebs stretch between every available junction.
Rarity: Eugh.
Rainbow Dash: This is, like, pretty classic underground dungeon stuff. Feels almost a little nostalgic.
Fluttershy: Is this another area you pre-planned for the original campaign? Before we, um, blew it up?
DM: Yes and no? I think it's just DMing common sense to put catacombs beneath a capital city for whatever questing needs might arise.
Rainbow Dash: Sooo, what are we here to do again?
Fluttershy: Unlock the entrance to the mines on this side for Twilight.
Rarity: How long do we have until the wedding?
DM: Not much longer now.
Rarity: Then let's not waste any time. Rainbow Dash, open every door and pull every lever.
Rainbow Dash: Wait, why me? Aren't you gonna check for traps?
Rarity: Yes. I'm going to check for them using your higher HP pool.
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