Description:

Larimar attempts to break down the door, but it's stone and far too sturdy.

He sighs and turns back to the puzzle. Larimar checks the back of the tiles, but they all have the same half-screw, half-nail like pattern. He then decides to grab at one of the tiles on the wall, but none of them seem to come loose.

Looking at the tiles again he notices that all the squares match ones on the plaque except for one. The triangle with the lines coming off of it has five lines. The one on the wall has four.

Taking his chances, he puts that one in the wall. There is a click, and the door besides him opens. Larimar blows out a heavy relieved sigh and peeks through the door.

It opens up into some sort of pillared great hall. From here he can't see any exits other than the main one at the front of the hall from his position. There are no people here really. Not even the zombie zebras, though he can hear a commotion coming through the main entrance.

What does Larimar do?

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