Born to Silly

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Edit : Derpibooru's re-compression slaughtered the video.
Watch the uncompressed one instead.
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I started working a on small public tech demo, in which you would play as Twilight Sparkle trying to survive the Fillypocalypse.
(See here and here)

This require a bunch of spells for Sparkle, and the ability to Boop-Transform for Anonfilly. So now characters have a spell/skill list, and can have status effects applied to them.
The booping turned to be a lot more work than expected, since it's tied to an animation successfully making contact with another character — so I had to create a full hitbox/hurtbox/combat-animation manager just for it, which I hadn't planned to do so soon.

The boxes it this video are a bit maladjusted, but I might (try to) swap to Djthed's models when they get available … so any fine tuning about animation & modelling will wait until I know if I stick with the classic SFM models or not.
safe2561900 artist:unnameddev20 imported from derpibooru3760282 earth pony512152 pony1738592 3d154335 animated150554 bone5124 crawling282 development104 female2052579 game5496 hitbox2 mesh95 no sound7061 not sfm2904 prancing719 running9357 skeleton2953 trotting2421 unity176 video game6991 walking9259 webm31689

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