There was a piece of promotional work from Kojima Productions that I found so striking I wanted to try my own take on it, and this is the result. I used the Besti X prototype bipedal horse as the base, and box/organic modeled the rest. It was mostly to test the present limitations on the prototype to figure out how many more edge loops she needs to bend how I need her to bend. It took around 10 hours to make this, and I have a 5 minute time lapse of me making it set to music that's pretty cool on Patreon. The hair simulation is presently bugged out on the beta of Blender but it still turned out OK.