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Page 1347 — Wizard, Do It
5th Mar 2020, 6:00 AM

Author: GreatDinn

Guest Author's Note: "Emotional and social consequences and baggage are something that most games and media don't really get a chance to mess around with, but RPGs can use to create some truly memorable moments. Or some incredibly painful experiences. It's one of those things that should be used warily and sparingly, mind, but if the players agree to have that sort of thing, it can lead to some intriguing moments and decisions in character. Do we do what's just right at this moment, and tarnish our reputation with X group, or do we let this one slide, and build up support that we can use to right greater wrongs later? How does this affect inter-party dynamics as well as outer-party dynamics?

How is the group itself perceived, versus the individuals inside it? That's another question that can occur, that I'm not sure gets asked as often as it should.

Story Time: What times did Social Consequences affect your group's choices?"

Transcript:
Twilight Sparkle: What!? No no, it’s should be one of you, Twilight’s way too new here.
PP: You already stood up to Sunset Shimmer though. You’ve got a reputation to uphold.
Twilight Sparkle: But, I-
FS: You remember what the GM said earlier, right? “Bad for your social life.” We all have that kind of baggage. Twilight probably has a better chance than we do.
RT: And besides, it’s your crown. It’s only fair you get to claim it as your prize.
RD: Plus, you’re still a wizard. If things go south at this dance, we can probably justify you going full Carrie. …What?
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