Description:

Dis is art, I didn't use the mesh tool in UE4. Rather my own custom SFM-like implimentation to allow posing and to adjust flexes (morph targets or blendshapes) right in UE4's sequencer!

Created using Unreal Engine 4.26.0

Rendered at 2160p + 130% Resolution Scaling + FXAA and 50% Image Sharpen
safe2508919 artist:phoenixtm157 imported from derpibooru3687894 oc1106109 oc:phoenix stardash106 alicorn353144 alien2266 cyborg5926 original species43690 3d148977 alicorn oc39618 ceikraill20 dual wield467 horn204843 magic109345 spread wings109142 sword16758 unreal engine95 weapon47502 wings266907

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