Description:

Dis is art, I didn't use the mesh tool in UE4. Rather my own custom SFM-like implimentation to allow posing and to adjust flexes (morph targets or blendshapes) right in UE4's sequencer!

Created using Unreal Engine 4.26.0

Rendered at 2160p + 130% Resolution Scaling + FXAA and 50% Image Sharpen
safe2415033 artist:phoenixtm157 imported from derpibooru3555501 oc1045758 oc:phoenix stardash106 alicorn335182 alien2118 cyborg5678 original species41298 3d136284 alicorn oc38254 ceikraill20 dual wield456 horn166141 magic104773 spread wings100845 sword16091 unreal engine82 weapon45105 wings242479

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