Description:

Dis is art, I didn't use the mesh tool in UE4. Rather my own custom SFM-like implimentation to allow posing and to adjust flexes (morph targets or blendshapes) right in UE4's sequencer!

Created using Unreal Engine 4.26.0

Rendered at 2160p + 130% Resolution Scaling + FXAA and 50% Image Sharpen
safe2456727 artist:phoenixtm157 imported from derpibooru3614735 oc1072828 oc:phoenix stardash106 alicorn343609 alien2196 cyborg5813 original species42313 3d143124 alicorn oc38889 ceikraill20 dual wield459 horn183548 magic106741 spread wings104470 sword16377 unreal engine91 weapon46216 wings253504

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