Description:

Dis is art, I didn't use the mesh tool in UE4. Rather my own custom SFM-like implimentation to allow posing and to adjust flexes (morph targets or blendshapes) right in UE4's sequencer!

Created using Unreal Engine 4.26.0

Rendered at 2160p + 130% Resolution Scaling + FXAA and 50% Image Sharpen
safe2508475 artist:phoenixtm157 imported from derpibooru3687318 oc1105856 oc:phoenix stardash106 alicorn353037 alien2262 cyborg5926 original species43681 3d148950 alicorn oc39605 ceikraill20 dual wield467 horn204656 magic109324 spread wings109093 sword16751 unreal engine95 weapon47492 wings266761

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