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Autism 2

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Page 1478 — Dialing It Back
5th Jan 2021, 6:00 AM in A Canterlot Wedding, Part 2

Not all combat gimmicks are created equal, but what really matters in the end is whether your players are game for it.

Anyway, our first-ever Vampire: the Masquerade session is now live!
Spudventures — The Blood Virulent, Session 1 — Slice of Life: Podcast | YouTube

Transcript:
Princess Cadance: Um, interesting setup for a combat encounter! Hooow abooout… instead of making it so that no one can keep track of where they are… What if everyone was allowed at any time to check and make sure the token they're controlling is the real them?
DM: But then everyone else will know who the real ones are. I can keep track of everyone just fine.
Princess Cadance: Uh-huh, of course. Just thought I'd mention, for the pace of the game…
DM: I just want one of the PCs to accidentally hit another PC, just once.
Rarity: We'll be fine. We've faced down more confusing gimmicks than this.
Princess Cadance: As long as you're sure!
Rainbow Dash: Yeah, besides, it's not like it'll be the first time I've "accidentally" hit a fellow player.
Twilight Sparkle: Getting flashbacks already…
DM: If that's all, then let the battle be joined! Heh heh… This is going to be fun.
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