Listen to Windcaller's mother and warm up a bit before going deeper into the forest. While you do that, ask Windcaller what's up with that wooden horn he's wearing.
Favourable Echo (+1) affects your roll. You roll a 13 +1 (required 10). Success!
You tell the party that you should warm up before continuing.
Windcaller: "I… suppose that would be wise."
Moonflower: "Ooh! Warm up time!"
As you begin to warm up, your friends follow along. You decide to use this little break to ask Windcaller about what he is carrying around his neck.
Windcaller: "It's a horn… We use these to signal that monsters are nearby. They're also useful to scare away timberwolves— argh!"
You ask him what's wrong, and he begins to massage his neck with a hoof.
Windcaller: "It's nothing, just a cramp… I'll be fine."
You feel ready for action!
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