Well, I believe a grateful thank you is in order, with a side of inquiring about that "missing half" of our map, as well as seeing if Furia has anything to add. Also, file away that their travel route is reasonably close to the anomaly, so we might be able to acquire a boat and travel alongside of them for part of the journey…
You thank the harpy, and ask about the missing half of your map. In response, she uses some more ink to cover the document in doodles and chicken scratch.
Harpy: "Well, first off, Aviania should be somewhere around here to the west. In case you couldn't tell by the name, that's where we harpies hail from.
Up here to the northwest is the frozen wasteland of Septentria. I'm told giants live there, and as tempting as that sounds, snow doesn't do much for these feathers.
Speaking of giants, you've probably heard of the primordial serpent Jormungandr. It circles around Crescent Island, or Mid… gard… as you call it, so you groundlings best keep close to the southern coastlines down here.
Hmm… I might've missed a few desert islands here and there, but this should be good enough to travel. You're welcome."
As the harpy talons the map and writing tools back to you, you remark that you are both headed west soon, and suggest travelling part of the way together.
Harpy: "Sorry girls, but unless your boat can fly, you won't be able to keep up with us. Besides, we just got here; and if you ponies are as friendly as they say, we won't be leaving anytime soon!"
You thank the harpy again for the information, then ask Furia Storm if there's anything else she would like to know. The siren shakes her head without a word.
Harpy: "Don't let me keep you, then. Go on, have some fun!"
The beach north leads to games of dice, games of horsehoes, and the banquet.
The road east leads back into the city.
The beach south leads to campfire tales, the natural arch, and a long stretch of quiet sands.
To the west is a music stage, and a dancing crowd.
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