Software used: -Zbrush for sculpting -3ds Max for retopology/unwrap -Marmoset Toolbag for baking normal map and AO -Substance Painter for… painting it
The left column was rendered using Iray in Substance Painter. The middle column was rendered in Marmoset Toolbag. The right is just Max
It sure is nice to have all these student licenses.
PS: if anyone wants to download this model and textures, send me a PM. I want to wait before releasing it properly until I've rigged the model for animation, though that might take me a while since I've become very busy.