
Description:
Emotions and karma of my mlp oddworld crossover:
- Neutral
- Angry
- Depressed
- Happy
- Blind
- Laughing Gas
- Sick
- Dead
- Good Quarma/Karma: It can active the good ending when you saved the 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks.
- Evil Quarma/Karma: It can active the bad ending when you have number above of 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks saved.
- Neutral
- Angry
- Depressed
- Happy
- Blind
- Laughing Gas
- Sick
- Dead
- Good Quarma/Karma: It can active the good ending when you saved the 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks.
- Evil Quarma/Karma: It can active the bad ending when you have number above of 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks saved.
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