- Neutral
- Angry
- Depressed
- Happy
- Blind
- Laughing Gas
- Sick
- Dead
- Good Quarma/Karma: It can active the good ending when you saved the 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks.
- Evil Quarma/Karma: It can active the bad ending when you have number above of 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks saved.
not provided yet