Description:

im back.


whats new?
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qasmoke has skybox and now features new music for exploring

fixed all metals having dull textures

add grilled cheese food

food overhaul. meats now give you a chance of having diseases (cooked or not) when eating.

more plants (all plants) and foods added as an alt to meat

fixed apple texture

Renamed razor grain to "hay" beans to "sassy beans" (new texture comming soon) salbury steak to "wheat yums" (new texture comming soon)

Chems are now more effective but chems like ment-als and Dash are 85~ addictive and chems that are mixed with dash and ment-als are also highly addictive too.

added new armour to replace some armour (as shown in clip with the Grand Pegasus armour)

added new Armor to celebrate Elden rings release (ancient equestrian Armor) 2 sets found near spectical island, you find it like "fin gleam" from oblivion.

fixed nearly all weapon attachments (99~ done)

fixed most weapon meshes (90% done)

fixed all armor suffexses. so now attachments on armor use the correct names (i.e Retardant is now phoenix)

fixed Legendary now being called "Enchanted" and now give a small description of the enchantment (tried to make it lore friendly to FoE)

heavy, sturdy and light have been renamed to Heavy armoured, armoured, and nothing I.e "Enchanted phoenix armoured Leather Chest"

all armour and weapons Spawn with Random mods (fallout 4s definition of random)

redone level lists ( enemys now have 2 levls of weapons 5 for level 1 and 5 for level 20, once past level 20 they can spawn with one of the 10) they are also faction specific weapons too. I.e Steall Rangers (Brother hood) have "Gem" weaponry (laser) Alicorns (super mutants) have a mix of "Magical energy" (plasma) and big guns

removed stairs from RelayoutpostZimonja

added new upgrades for unique clothing and armour

science is now used more building and some weapon mods, "arcane science" (nuclear physicist) is used to weaponised magic. I.e weapon mods "gem" "magical" "arcane" "balefire" and "RAD". also increases the damage of Balefire and RAD weapons

flamer now has extra range and damage

combined Melee weapon damage and weapon Basher damage to Same perk ("basher"). Big Leagues now is solely for the deception for 10 strength.

changed names of 50 npcs (to lore friendly names) also given unique looks)

changed Refreshing Beveridge to now heal Hp and AP. ( big nerf but its was to op) but only requires 3 Purified water to make

added gauss Pistol. "minute-42" auto charges shots (aka slow fire rate) holds 3 rounds before reloading

merged many Creation kit weapons to mod. ( so you don't need creation kit content for Weapons) :)

added 2 new radios (foEIN music and Raider raido)

replace Raider Radio music to vice city style music

Nuka world Raider Followers don't count towards companion limit.

Allicorns do less damage but have more Perception (9) and more HP. Balanced so that you will need Power armour to fight Allicorns Unless your like lv 100.

Power amrour never breaks (every part has 9999hp)

big guns buff

Lovers embrace is now worth having and boosts luck and charisma alot.

Wedding ring now has the wedding ring enchantment give you +1 to all special when worn

Bobby pin boxes no longer give you pins but are now smaller cap staches

More bibels added to churches I missed

New Shambu rifle "MKII" slower firerate 1 lessdamage but more stable and accurate.

and finally Perk list change
safe2426180 artist:is_a_ponye232 imported from derpibooru3571409 king sombra19387 oc1052473 oc:alicorn named tom152 anthro418111 fallout equestria25026 animated142419 armor34462 axe2321 enclave700 fallout5170 fallout 41218 fallout 4 equestria mod385 gameplay87 grand pegasus enclave373 gun23182 mod943 post-apocalyptic848 queen umbra1633 raider1160 rule 6337242 sound17886 sword16161 weapon45425 webm28188

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