Description:

After some time, you approach the Raisbonic camp, which turns out to be an old wooden barn. Judging by the look of it, this is where the smuggling operations and slave trade are taking place. Despite the tight security, you manage to sneak inside. Once you've untied Minerva, she insists she won't leave without her scythe and suggests that with it, you can confront the bandit leader and teach him a lesson.
What will you do?

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